Dartboard and Beer Render
Developed a series of fully modeled scenes as part of focused studies in shader node workflows and particle systems. The dartboard scene emphasizes advanced material creation through layered textures and procedural techniques, enhancing surface variation to achieve realistic wear and depth.
The soda scene explores the use of multiple particle systems in Blender to simulate environmental effects such as condensation, smoke, and dust. These elements were combined to introduce dynamic realism and atmosphere, elevating the overall visual quality of the render.
Software: Blender, Photoshop